ACET




Integrating Force Feedback in Virtual Reality

Haptic Interfaces

 CyberGrasp CyberGlove The PHANTOM Omni

As Virtual Reality (VR) pushes the boundaries of the human computer interface, new ways of interaction are emerging. The proposed research to be undertaken consists of refining the usage of different input devices with the aim of providing feedback to users in a more intuitive and natural way. The motivation behind this research lies in the fact that, though we perceive the real world through many different senses, current immersive Virtual Reality environments such as the CAVE generally provide users with only visual and audio stimulation. Because of such a restriction imposed in the virtual environment, users of the system will not have the desired realistic conditions to interact in. Hence, by integrating haptic interfaces in a simulated virtual environment, we hope to enhance the interaction by enabling users to "touch" and "feel" virtual objects.

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